This is the first piece of work that I did with Studio Max, which is actually a promotional piece meant to advertise our course of study, IMD. ( Interactive Media Design ) I had just started learning how to use Max then, and was excited to see how much the software was capable of. But due to my limited knowledge of the software then, I had to make do with many ideas and visuals I had in mind. In all however, Max carried out the ideas that I envisaged quite closely.
 

Having just picked up Max at that point of time, I modelled mostly with primitives and splines and left out on NURBS objects. In the end, the texturing work proved to be the most tedious and time-consuming of all, because all the textures were handpainted in Photoshop. Texturing in itself is a skill, not simply just assigning UV coordinates and doing a "shrinkwrap".

Having just picked up Max at that point of time, I modelled mostly with primitives and splines and left out on NURBS objects. In the end, the texturing work proved to be the most tedious and time-consuming of all, because all the textures were handpainted in Photoshop. Texturing in itself is a skill, not simply just assigning UV coordinates and doing a "shrinkwrap".
"IMD Bot" had its first public screening during the SAC ( Singapore Animator's Connection ) held at the Alliance Francaise on the 30th and 31st Oct 99 and also at the opening of the Canadian animation fiesta 1998. At the upcoming Animation Fiesta held by Temasek Polytechnic, it will be shown under the "student's work" showreel.