This is the third piece of work that I embarked on, and we were supposed to create a short animation that serves as a preview for our other works. ( a good example would be THX's repair robot ) Having just learnt the basics of Softimage at this juncture, I was tempted to use it for this project, ( The renderer Mental Ray is really good, compared to Max's renderer ). The time constrain and my lack of expertise in Softimage dissuaded me in the end.
 


Having just picked up Max at that point of time, I modelled mostly with primitives and splines and left out on NURBS objects. In the end, the texturing work proved to be the most tedious and time-consuming of all, because all the textures were handpainted in Photoshop. Texturing in itself is a skill, not simply just assigning UV coordinates and doing a "shrinkwrap".

Having just picked up Max at that point of time, I modelled mostly with primitives and splines and left out on NURBS objects. In the end, the texturing work proved to be the most tedious and time-consuming of all, because all the textures were handpainted in Photoshop. Texturing in itself is a skill, not simply just assigning UV coordinates and doing a "shrinkwrap".




( Above ) The conceptual sketch for the animation machine. Its great to see the completed model follow the original sketch closely.
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In modeling the machinery, I used mainly primitves and lofts, extrusions, keeping the polygon count of the scene minimal. The texturing proved to be the most time consuming, for I was attempting a photorealistic feel. The reference pictures I had taken previously proved to be extremely helpful in texturing.



Often, some kind of tweaking and repainting had to be done to the original photograph so that it would "wrap" correctly on the models, and these were done in photoshop. I kept the number of lights in the scene to the bare minimum, ( under 5 ) because lights crunch up rendering time, but still keeping the kind of lighting I wanted in picture. In all, the whole project proved to be pretty successful ( and fun ! ), especially the texturing part. I only wished I had been able to do this in Softimage because Mental Ray would have did the caustics and over lighting rendering better, I guessed.